Two Truths and a Lie Online — Free, No Sign-Up

Tall Tales on Blip Party is two truths and a lie online and free: each round one player writes two true stories about themselves and one invention, everyone else votes on which was the fib, and fooling the room scores you more than catching it scores them.

Price
Free
Players
2–8
Account
Not needed
Install
None — browser

Two truths and a lie is the icebreaker everyone already knows, and it usually falls apart for the same reason every time — somebody has to keep track of whose turn it is, who has already gone, and what the actual answer was. Running it online removes all of that bookkeeping and leaves the part that works: writing a lie good enough to survive people who know you.

Tall Tales gives each player the writing screen in turn, collects the votes privately, and reveals the truth with the scores attached. Because the liar scores on how many people they fooled, there's a real incentive to write a boring plausible lie rather than a spectacular one — which is exactly the skill the game is supposed to test, and the thing that gets lost when it's played casually.

It's the strongest game here for a group that already knows each other well, and it's also surprisingly good for one that doesn't: a room of new colleagues will learn more about each other in four rounds of this than in an hour of structured introductions.

▶ Start a Tall Tales room

Free, no app and no sign-up to join — players hop in with a 4-letter code on their own phone.

The bluffing games, from personal to impersonal

  • Tall Tales

    Bluff · 3–8 players · ~8 min

    The direct match. Two true stories about yourself, one invented, and a room voting on which is which. Needs three players and seats up to eight.

  • Fibber

    Bluff · 2–8 players · ~15 min

    The same skill aimed outward. A prompt with one true answer arrives, everyone invents a fake, and the real one is shuffled in — so you're lying about the world instead of about yourself. The better choice for a group who don't know each other yet.

  • Bogus

    Fakes · 2–8 players · ~6 min

    Bluff detection without any bluffing. Six claims on one theme, some pure fiction, and you tap the fakes — catching one pays, accusing a real fact costs you.

  • Dead Giveaway

    Sleuth · 3–8 players · ~10 min

    The inverse. Everyone answers the same prompt honestly and in secret; the shuffled answers come back and you pin each one on whoever you think wrote it. You score by recognising people rather than by deceiving them.

  • Imposter

    Deduce · 3–8 players · ~8 min

    One liar, everybody else honest. Everyone sees the secret word except one player, all submit a one-word clue, and the room votes on who's faking — the version where the lie has to be improvised under pressure.

How to write a lie that survives

The scoring rewards plausibility, so the winning move is almost always to make the lie duller than the truths. A group that knows you will discount anything that sounds like a story you'd want to tell — the lie that works is the one nobody would bother inventing.

The other reliable trick is to make one of your truths the least believable thing on the card. People vote for the outlier, and if the outlier is true you take the round from everyone at once.

Playing it with a remote team

It works over a call with no setup: the host drops the invite link into the Zoom, Teams or Discord chat and everyone joins from their own device. Nothing has to be installed, nobody has to make an account, and there's no seat licence to request from IT.

For a first team session, Fibber is usually the safer opener — it produces the same laughing-at-a-vote rhythm without asking anyone to volunteer facts about their own life in front of colleagues. Move to Tall Tales once the room has warmed up.

Frequently asked questions

How many people do we need?

Three at minimum, eight at most. Four to six is the sweet spot — enough voters for the reveal to feel like a verdict, few enough that everyone gets a turn writing.

Do we need accounts or a download?

Neither. The host opens blipparty.com and shares a 4-letter code; everyone else joins in a browser.

Can we play it over Zoom or Teams?

Yes. Paste the invite link into the call's chat. The game doesn't need audio to function, though it's much better if you can hear people react.

What if someone doesn't want to share personal facts?

Play Fibber instead — same voting-on-a-lie loop, but the prompts are about the world rather than about you. It's in the same room, so switching takes one tap from the host.

▶ Start a Tall Tales room

Free, no app and no sign-up to join — players hop in with a 4-letter code on their own phone.